Pique Festival — Spring Edition
For the Spring Edition of Pique Festival, I performed a live VJ set built around a library of 18 custom-resolution looping animations created in Blender. Each piece reflected my personal visual language, combining edgy motifs, abstract metallic sculptures, and vivid coloured lighting to create immersive atmospheres tailored for large-scale projection.
Performed in real time through Resolume, the visuals were further shaped by audioreactive glitch effects driven by TouchDesigner, ensuring the imagery pulsed and shifted directly with the music. The result was a performance that merged pre-composed loops with spontaneous sound-reactive transformations — a balance of structure and improvisation that amplified the festival’s energy.